<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with games - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://onten.org/tags/games/feed/zune/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with games - Channel 10</title><link>http://on10.net/tags/games/</link></image><description>games</description><link>http://on10.net/tags/games/</link><language>en-us</language><pubDate>Wed, 28 Jul 2010 16:10:26 GMT</pubDate><lastBuildDate>Wed, 28 Jul 2010 16:10:26 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3537.43117, Culture=neutral, PublicKeyToken=null)</generator><item><title>Bing Gets Games</title><description>&lt;img src="http://on10.net/Link/5eab6cb2-2841-4c15-acf1-8f1351b082d7/" border="0" /&gt;&lt;p&gt;As promised, the Bing “&lt;a href="http://www.bing.com/community/blogs/search/archive/2010/06/22/a-new-entertainment-experience-for-bing.aspx"&gt;entertainment experience&lt;/a&gt;” is getting into gear with updates for music, tv, movies, and now more games, too. According to &lt;a href="http://www.bing.com/community/blogs/search/archive/2010/07/27/new-games-come-to-bing.aspx"&gt;this post&lt;/a&gt; on the Bing blog, those searching for free games on Bing have several new options, including &lt;a href="http://www.bing.com/games/online/gb/bing/belles/default/en-us?q=belle's+beauty+boutique&amp;amp;form=DTPGAA"&gt;Belle's Beauty Boutique&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/carnib/default/en-us?q=Carniball&amp;amp;form=DTPGAA"&gt;Carniball&lt;/a&gt;,&lt;a href="http://www.bing.com/games/online/gb/bing/fispsp/default/en-us?q=Fishdom+Spooky+Splash&amp;amp;form=DTPGAA"&gt;Fishdom Spooky Splash&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/jigsaw/default/en-us?q=Jigsaw&amp;amp;form=DTPGAA"&gt;Jigsaw&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/pool/default/en-us?q=8+ball+champion&amp;amp;form=DTPGAA"&gt;8 Ball Champion&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/pyrsol/default/en-us?q=Pyramid+Solitaire&amp;amp;form=DTPGAA"&gt;Pyramid Solitaire&lt;/a&gt; and &lt;a href="http://www.bing.com/games/online/gb/bing/garsca/default/en-us?q=Gardenscapes&amp;amp;form=DTPGAA"&gt;Gardenscapes&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;But don’t worry if you’re not sure what game to search for by name – I discovered that you can simply type in “games” into Bing and the top result will link you directly to the Games themselves (click either the link’s heading or just “Play Now.”) Here you’ll find all the games housed on Bing, like the ever-popular Bejeweled, for example, and Plants vs. Zombies, just to name a couple. &lt;/p&gt;
&lt;p&gt;The &lt;a href="http://www.bing.com/games"&gt;bing.com/games&lt;/a&gt; site also groups games into categories like “most popular,” “action favorites,” “puzzle favorites,” “word favorites,” and more, so you can find just the sort of game you’re looking for, even  if you don’t know what it’s called. &lt;/p&gt;&lt;img src="http://on10.net/70442/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Bing-Gets-Games/</comments><link>http://on10.net/blogs/sarahintampa/Bing-Gets-Games/</link><pubDate>Wed, 28 Jul 2010 15:52:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Bing-Gets-Games/</guid><evnet:views>1971</evnet:views><evnet:viewtrackingurl>http://on10.net/70442/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;As promised, the Bing “&lt;a href="http://www.bing.com/community/blogs/search/archive/2010/06/22/a-new-entertainment-experience-for-bing.aspx"&gt;entertainment experience&lt;/a&gt;” is getting into gear with updates for music, tv, movies, and now more games, too. According to &lt;a href="http://www.bing.com/community/blogs/search/archive/2010/07/27/new-games-come-to-bing.aspx"&gt;this post&lt;/a&gt; on the Bing blog, those searching for free games on Bing have several new options, including &lt;a href="http://www.bing.com/games/online/gb/bing/belles/default/en-us?q=belle%27s+beauty+boutique&amp;amp;form=DTPGAA"&gt;Belle's Beauty Boutique&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/carnib/default/en-us?q=Carniball&amp;amp;form=DTPGAA"&gt;Carniball&lt;/a&gt;,&lt;a href="http://www.bing.com/games/online/gb/bing/fispsp/default/en-us?q=Fishdom+Spooky+Splash&amp;amp;form=DTPGAA"&gt;Fishdom Spooky Splash&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/jigsaw/default/en-us?q=Jigsaw&amp;amp;form=DTPGAA"&gt;Jigsaw&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/pool/default/en-us?q=8+ball+champion&amp;amp;form=DTPGAA"&gt;8 Ball Champion&lt;/a&gt;, &lt;a href="http://www.bing.com/games/online/gb/bing/pyrsol/default/en-us?q=Pyramid+Solitaire&amp;amp;form=DTPGAA"&gt;Pyramid Solitaire&lt;/a&gt; and &lt;a href="http://www.bing.com/games/online/gb/bing/garsca/default/en-us?q=Gardenscapes&amp;amp;form=DTPGAA"&gt;Gardenscapes&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;But don’t worry if you’re not sure what game to search for by name – I discovered that you can simply type in “games” into Bing and the top result will link you directly to the Games themselves (click either the link’s heading or just “Play Now.”) Here you’ll find all the games housed on Bing, like the ever-popular Bejeweled, for example, and Plants vs. Zombies, just to name a couple. &lt;/p&gt;
&lt;p&gt;The &lt;a href="http://www.bing.com/games"&gt;bing.com/games&lt;/a&gt; site also groups games into categories like “most popular,” “action favorites,” “puzzle favorites,” “word favorites,” and more, so you can find just the sort of game you’re looking for, even  if you don’t know what it’s called. &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/c6b1110f-0e12-40ba-a6fe-64e5c22ec9fc/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/5eab6cb2-2841-4c15-acf1-8f1351b082d7/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Bing-Gets-Games/RSS/</wfw:commentRss><trackback:ping>http://on10.net/70442/Trackback.aspx</trackback:ping><category>bing</category><category>casual games</category><category>game</category><category>games</category><category>gaming</category></item><item><title>Push Notifications on Windows Phone 7 Series</title><description>&lt;img src="http://on10.net/Link/e46fd600-1d84-4254-8687-b3051f9097d5/" border="0" /&gt;&lt;p&gt;At the Game Developers Conference, Microsoft has been giving attendees a deeper look at the Windows Phone 7 Series platform, specifically as it relates to gaming. Already &lt;a href="http://on10.net/blogs/sarahintampa/Microsoft-Demos-Game-Playing-on-Windows-Phone-7-Series-Xbox-and-PC/"&gt;we’ve seen&lt;/a&gt; how games can be developed using Visual Studio to run on Windows PCs, the Xbox 360, and Windows Phones.  &lt;/p&gt;
&lt;p&gt;Now, thanks to &lt;a href="http://www.youtube.com/watch?v=LQx_qDngQKQ&amp;amp;feature=player_embedded"&gt;this video upload&lt;/a&gt; from the conference itself, we can learn more about push notifications on Windows Phone 7 Series devices. There are three kinds of push notifications available: raw, tile, and toast. &lt;/p&gt;
&lt;p&gt;Raw notifications are when a cloud service notifies an application. If the app isn’t running the notification is discarded. The second type, tile notifications, are used when a user pins a tile to the Quick Launch menu (tiles are the new squares on the main screen). In this case, the cloud service will update that tile with an image URI. Finally, there are toast notifications which is when the cloud service send a title and a subtitle. You see toast notifications on the Xbox 360 today – it’s when a little pop-up appears to let you know one of your friends is online. &lt;/p&gt;
&lt;p&gt;After giving an overview, the rest of the talk is devoted to explaining the technical aspects in more detail and providing examples of how developers can use these notifications with their games. The entire video is only a little over 6 minutes long, so it’s definitely worth a look if you’re thinking about developing for the new Windows Phone. &lt;/p&gt;&lt;img src="http://on10.net/70119/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Push-Notifications-on-Windows-Phone-7-Series/</comments><link>http://on10.net/blogs/sarahintampa/Push-Notifications-on-Windows-Phone-7-Series/</link><pubDate>Fri, 12 Mar 2010 16:52:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Push-Notifications-on-Windows-Phone-7-Series/</guid><evnet:views>14499</evnet:views><evnet:viewtrackingurl>http://on10.net/70119/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;At the Game Developers Conference, Microsoft has been giving attendees a deeper look at the Windows Phone 7 Series platform, specifically as it relates to gaming. Already &lt;a&gt;we’ve seen&lt;/a&gt; how games can be developed using Visual Studio to run on Windows PCs, the Xbox 360, and Windows Phones.  &lt;/p&gt;
&lt;p&gt;Now, thanks to &lt;a href="http://www.youtube.com/watch?v=LQx_qDngQKQ&amp;amp;feature=player_embedded"&gt;this video upload&lt;/a&gt; from the conference itself, we can learn more about push notifications on Windows Phone 7 Series devices. There are three kinds of push notifications available: raw, tile, and toast. &lt;/p&gt;
&lt;p&gt;Raw notifications are when a cloud service notifies an application. If the app isn’t running the notification is discarded. The second type, tile notifications, are used when a user pins a tile to the Quick Launch menu (tiles are the new squares on the main screen). In this case, the cloud service will update that tile with an image URI. Finally, there are toast notifications which is when the cloud service send a title and a subtitle. You see toast notifications on the Xbox 360 today – it’s when a little pop-up appears to let you know one of your friends is online. &lt;/p&gt;
&lt;p&gt;After giving an overview, the rest of the talk is devoted to explaining the technical aspects in more detail and providing examples of how developers can use these notifications with their games. The entire video is only a little over 6 minutes long, so it’s definitely worth a look if you’re thinking about developing for the new Windows Phone. &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/33e5b224-d640-47c4-9c24-33e606be4032/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/e46fd600-1d84-4254-8687-b3051f9097d5/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Push-Notifications-on-Windows-Phone-7-Series/RSS/</wfw:commentRss><trackback:ping>http://on10.net/70119/Trackback.aspx</trackback:ping><category>game</category><category>game developers conference</category><category>Game Development</category><category>games</category><category>windows mobile</category><category>Windows Phone</category></item><item><title>XNA Game Studio 4.0 to Support New Windows Phone</title><description>&lt;p&gt;Game developers attending &lt;a href="http://gdconf.com/"&gt;GDC&lt;/a&gt; this week will get a first look at the latest version of the XNA toolkit – XNA Game Studio 4.0 – which provides the technology to create games for Xbox 360, Windows, and now, the Windows Phone 7 Series. &lt;a href="http://shawnhargreaves.com"&gt;Shawn Hargreaves&lt;/a&gt; posted on his blog about what’s new with this latest release:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;New platform
    &lt;ul&gt;
        &lt;li&gt;Windows Phone 7 Series &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;New features
    &lt;ul&gt;
        &lt;li&gt;Integrates with Visual Studio 2010 &lt;/li&gt;
        &lt;li&gt;Dynamic audio output &lt;/li&gt;
        &lt;li&gt;Microphone input &lt;/li&gt;
        &lt;li&gt;BasicEffect has four new siblings
        &lt;ul&gt;
            &lt;li&gt;SkinnedEffect &lt;/li&gt;
            &lt;li&gt;EnvironmentMapEffect &lt;/li&gt;
            &lt;li&gt;DualTextureEffect &lt;/li&gt;
            &lt;li&gt;AlphaTestEffect &lt;/li&gt;
        &lt;/ul&gt;
        &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;Improved portability and usability
    &lt;ul&gt;
        &lt;li&gt;Collapsed graphics caps into just two profile levels: &lt;em&gt;Reach&lt;/em&gt; and &lt;em&gt;HiDef&lt;/em&gt; &lt;/li&gt;
        &lt;li&gt;Many graphics API improvements &lt;/li&gt;
        &lt;li&gt;This involves some breaking API changes &lt;/li&gt;
        &lt;li&gt;Split Microsoft.Xna.Framework.dll into several assemblies, to make it more obvious which pieces are available on each platform &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://klucher.com/blog/achievement-unlocked-xna-game-studio-4-0-for-windows-phone/"&gt;Michael Klucher&lt;/a&gt; also added a few answers to some people’s “burning questions,” noting &lt;em&gt;“yes, we have hardware accelerated 3D API’s on Windows Phone 7 Series. Yes, we have Visual Studio 2010 integration with our toolset. We’ve even added buffered audio support to the Audio API’s that many of you have asked for.”&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You can find out more about XNA news on the &lt;a href="http://creators.xna.com/news/gdc2010"&gt;XNA Creators Club Online&lt;/a&gt;. &lt;/p&gt;&lt;img src="http://on10.net/70111/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-40-to-Support-New-Windows-Phone/</comments><link>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-40-to-Support-New-Windows-Phone/</link><pubDate>Wed, 10 Mar 2010 19:33:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/XNA-Game-Studio-40-to-Support-New-Windows-Phone/</guid><evnet:views>11380</evnet:views><evnet:viewtrackingurl>http://on10.net/70111/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Game developers attending &lt;a href="http://gdconf.com/"&gt;GDC&lt;/a&gt; this week will get a first look at the latest version of the XNA toolkit – XNA Game Studio 4.0 – which provides the technology to create games for Xbox 360, Windows, and now, the Windows Phone 7 Series. &lt;a href="http://shawnhargreaves.com/"&gt;Shawn Hargreaves&lt;/a&gt; posted on his blog about what’s new with this latest release:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;New platform
    &lt;ul&gt;
        &lt;li&gt;Windows Phone 7 Series &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;New features
    &lt;ul&gt;
        &lt;li&gt;Integrates with Visual Studio 2010 &lt;/li&gt;
        &lt;li&gt;Dynamic audio output &lt;/li&gt;
        &lt;li&gt;Microphone input &lt;/li&gt;
        &lt;li&gt;BasicEffect has four new siblings
        &lt;ul&gt;
            &lt;li&gt;SkinnedEffect &lt;/li&gt;
            &lt;li&gt;EnvironmentMapEffect &lt;/li&gt;
            &lt;li&gt;DualTextureEffect &lt;/li&gt;
            &lt;li&gt;AlphaTestEffect &lt;/li&gt;
        &lt;/ul&gt;
        &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;Improved portability and usability
    &lt;ul&gt;
        &lt;li&gt;Collapsed graphics caps into just two profile levels: &lt;em&gt;Reach&lt;/em&gt; and &lt;em&gt;HiDef&lt;/em&gt; &lt;/li&gt;
        &lt;li&gt;Many graphics API improvements &lt;/li&gt;
        &lt;li&gt;This involves some breaking API changes &lt;/li&gt;
        &lt;li&gt;Split Microsoft.Xna.Framework.dll into several assemblies, to make it more obvious which pieces are available on each platform &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://klucher.com/blog/achievement-unlocked-xna-game-studio-4-0-for-windows-phone/"&gt;Michael Klucher&lt;/a&gt; also added a few answers to some people’s “burning questions,” noting &lt;em&gt;“yes, we have hardware accelerated 3D API’s on Windows Phone 7 Series. Yes, we have Visual Studio 2010 integration with our toolset. We’ve even added buffered audio support to the Audio API’s that many of you have asked for.”&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You can find out more about XNA news on the &lt;a href="http://creators.xna.com/news/gdc2010"&gt;XNA Creators Club Online&lt;/a&gt;. &lt;/p&gt;</evnet:previewtext><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-40-to-Support-New-Windows-Phone/RSS/</wfw:commentRss><trackback:ping>http://on10.net/70111/Trackback.aspx</trackback:ping><category>developers</category><category>development</category><category>game</category><category>game creator</category><category>game design</category><category>game developers conference</category><category>Game Development</category><category>games</category><category>Windows Phone</category><category>XNA</category></item><item><title>Zune HD Gets New Games</title><description>&lt;img src="http://on10.net/Link/b6774334-7190-4612-ab31-f0fae39a9ff5/" border="0" /&gt;&lt;p&gt;On Wednesday, Zune HD owners got a nice surprise: new 3D games! According to a post on &lt;a href="http://zuneinsider.com/archive/2009/11/11/new-games-for-zune-hd.aspx" target="_blank"&gt;Zune Insider&lt;/a&gt;, there are now six new titles available, including Project Gotham Racing, Audiosurf Tilt, Vans SK8: Pool Service, Lucky Lanes Bowling, Piano, and Checkers. This addition brings the number of Zune games to a little over a dozen now. Best of all, the new games are entirely free. &lt;/p&gt;
&lt;p&gt;If you want to see the games in action, &lt;a href="http://www.crunchgear.com/2009/11/11/video-checking-out-the-zune-hds-new-3d-games/" target="_blank"&gt;Crunchgear has posted a video&lt;/a&gt; demonstrating some of the more interesting titles on their Zune HD device. And on the &lt;a href="http://www.mobilitysite.com/2009/11/first-impressions-zune-hd-games/" target="_blank"&gt;Mobility Site&lt;/a&gt;, they’ve reviewed a few of the new games including PGR, Lucky Lanes, and Audiosurf Tilt. &lt;/p&gt;
&lt;p&gt;In order to download the new games to your device, you’ll need to do the following: &lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Connect your Zune HD to your computer and sign into the Zune software. &lt;/li&gt;
    &lt;li&gt;Click on &lt;strong&gt;Marketplace, Apps&lt;/strong&gt;. &lt;/li&gt;
    &lt;li&gt;Select the game or app you want, then click &lt;strong&gt;Download&lt;/strong&gt;. &lt;/li&gt;
    &lt;li&gt;Go to &lt;strong&gt;Collection&lt;/strong&gt;, &lt;strong&gt;Apps&lt;/strong&gt;, and drag the games and apps that you want to the Zune player icon to sync them. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Finally, to access games and apps on your Zune HD, on the home screen tap &lt;strong&gt;Apps&lt;/strong&gt;, then tap the game or app you want.&lt;/p&gt;
&lt;p&gt;You can learn more about each individual game by reading the descriptions provided &lt;a href="http://www.zune.net/en-us/products/learningcenter/zuneplayers/whattodo/hdapps.htm" target="_blank"&gt;here&lt;/a&gt;. &lt;/p&gt;&lt;img src="http://on10.net/64679/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Zune-HD-Gets-New-Games/</comments><link>http://on10.net/blogs/sarahintampa/Zune-HD-Gets-New-Games/</link><pubDate>Fri, 13 Nov 2009 19:14:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Zune-HD-Gets-New-Games/</guid><evnet:views>15350</evnet:views><evnet:viewtrackingurl>http://on10.net/64679/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;On Wednesday, Zune HD owners got a nice surprise: new 3D games! According to a post on &lt;a href="http://zuneinsider.com/archive/2009/11/11/new-games-for-zune-hd.aspx" target="_blank"&gt;Zune Insider&lt;/a&gt;, there are now six new titles available, including Project Gotham Racing, Audiosurf Tilt, Vans SK8: Pool Service, Lucky Lanes Bowling, Piano, and Checkers. This addition brings the number of Zune games to a little over a dozen now. Best of all, the new games are entirely free. &lt;/p&gt;
&lt;p&gt;If you want to see the games in action, &lt;a href="http://www.crunchgear.com/2009/11/11/video-checking-out-the-zune-hds-new-3d-games/" target="_blank"&gt;Crunchgear has posted a video&lt;/a&gt; demonstrating some of the more interesting titles on their Zune HD device. And on the &lt;a href="http://www.mobilitysite.com/2009/11/first-impressions-zune-hd-games/" target="_blank"&gt;Mobility Site&lt;/a&gt;, they’ve reviewed a few of the new games including PGR, Lucky Lanes, and Audiosurf Tilt. &lt;/p&gt;
&lt;p&gt;In order to download the new games to your device, you’ll need to do the following: &lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Connect your Zune HD to your computer and sign into the Zune software. &lt;/li&gt;
    &lt;li&gt;Click on &lt;strong&gt;Marketplace, Apps&lt;/strong&gt;. &lt;/li&gt;
    &lt;li&gt;Select the game or app you want, then click &lt;strong&gt;Download&lt;/strong&gt;. &lt;/li&gt;
    &lt;li&gt;Go to &lt;strong&gt;Collection&lt;/strong&gt;, &lt;strong&gt;Apps&lt;/strong&gt;, and drag the games and apps that you want to the Zune player icon to sync them. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Finally, to access games and apps on your Zune HD, on the home screen tap &lt;strong&gt;Apps&lt;/strong&gt;, then tap the game or app you want.&lt;/p&gt;
&lt;p&gt;You can learn more about each individual game by reading the descriptions provided &lt;a href="http://www.zune.net/en-us/products/learningcenter/zuneplayers/whattodo/hdapps.htm" target="_blank"&gt;here&lt;/a&gt;. &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/a38ad8da-450b-495a-a63a-f6912879badd/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/b6774334-7190-4612-ab31-f0fae39a9ff5/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Zune-HD-Gets-New-Games/RSS/</wfw:commentRss><trackback:ping>http://on10.net/64679/Trackback.aspx</trackback:ping><category>3D</category><category>apps</category><category>games</category><category>Zune</category></item><item><title>Track the Hottest Video Games on Twitter</title><description>&lt;img src="http://on10.net/Link/b4b137ba-f343-454f-b8fb-5464f9871b84/" border="0" /&gt;&lt;p&gt;How hot is the new &lt;a href="http://tweetmygaming.com/game/the-beatles-rock-band/"&gt;Beatles’ edition of Rock Band&lt;/a&gt;? A new site called &lt;a href="http://tweetmygaming.com/"&gt;TweetMyGaming&lt;/a&gt; can show you. This dedicated, real-time Twitter tracker aggregates all the tweets about video games and displays them on its main page in a live-updating feed. You can see what games others are searching for at the moment or you can use the search box to search for a particular game instead. In a sense, the experience is similar to using Twitter’s own search engine (&lt;a href="http://search.twitter.com"&gt;search.twitter.com&lt;/a&gt;) except that you don’t have to refresh the page to see new results. &lt;/p&gt;
&lt;p&gt;Another cool feature of the site are the data graphs for popular games which let you track Twitter mentions over time. You can configure the charts to display the mentions for the past 24 hours, past week, month, or all-time. Click on the chart and the page will update to display the real-time feed for that game’s keyword or hashtag as well as a sidebar displaying the top links associated with that game. This links sidebar needs a little tweaking though, since a search for &lt;a href="http://tweetmygaming.com/game/halo-3/"&gt;#halo3&lt;/a&gt; pointed me to the “hot link” called bit.ly – Twitter’s own URL shortener! Looks like TweetMyGaming needs to learn how to parse some URLs. &lt;/p&gt;
&lt;p&gt;The site will also point you to related games and places you can buy or rent the game you searched for. The site is powered by game news site &lt;a href="http://gamerdna.com"&gt;GamerDNA&lt;/a&gt;, so there are links to the game on that site as well. &lt;/p&gt;
&lt;p&gt;You can check out TweetMyGaming for yourself at &lt;a href="http://www.tweetmygaming.com"&gt;www.tweetmygaming.com&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://on10.net/53915/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Track-the-Hottest-Video-Games-on-Twitter/</comments><link>http://on10.net/blogs/sarahintampa/Track-the-Hottest-Video-Games-on-Twitter/</link><pubDate>Tue, 15 Sep 2009 16:38:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Track-the-Hottest-Video-Games-on-Twitter/</guid><evnet:views>12381</evnet:views><evnet:viewtrackingurl>http://on10.net/53915/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;How hot is the new &lt;a href="http://tweetmygaming.com/game/the-beatles-rock-band/"&gt;Beatles’ edition of Rock Band&lt;/a&gt;? A new site called &lt;a href="http://tweetmygaming.com/"&gt;TweetMyGaming&lt;/a&gt; can show you. This dedicated, real-time Twitter tracker aggregates all the tweets about video games and displays them on its main page in a live-updating feed. You can see what games others are searching for at the moment or you can use the search box to search for a particular game instead. In a sense, the experience is similar to using Twitter’s own search engine (&lt;a href="http://search.twitter.com/"&gt;search.twitter.com&lt;/a&gt;) except that you don’t have to refresh the page to see new results. &lt;/p&gt;
&lt;p&gt;Another cool feature of the site are the data graphs for popular games which let you track Twitter mentions over time. You can configure the charts to display the mentions for the past 24 hours, past week, month, or all-time. Click on the chart and the page will update to display the real-time feed for that game’s keyword or hashtag as well as a sidebar displaying the top links associated with that game. This links sidebar needs a little tweaking though, since a search for &lt;a href="http://tweetmygaming.com/game/halo-3/"&gt;#halo3&lt;/a&gt; pointed me to the “hot link” called bit.ly – Twitter’s own URL shortener! Looks like TweetMyGaming needs to learn how to parse some URLs. &lt;/p&gt;
&lt;p&gt;The site will also point you to related games and places you can buy or rent the game you searched for. The site is powered by game news site &lt;a href="http://gamerdna.com/"&gt;GamerDNA&lt;/a&gt;, so there are links to the game on that site as well. &lt;/p&gt;
&lt;p&gt;You can check out TweetMyGaming for yourself at &lt;a href="http://www.tweetmygaming.com/"&gt;www.tweetmygaming.com&lt;/a&gt;.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/85b79fe7-bd03-45d1-9e9a-1ce4052ee583/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/b4b137ba-f343-454f-b8fb-5464f9871b84/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>6</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Track-the-Hottest-Video-Games-on-Twitter/RSS/</wfw:commentRss><trackback:ping>http://on10.net/53915/Trackback.aspx</trackback:ping><category>games</category><category>gaming</category><category>Twitter</category><category>video games</category><category>Xbox</category><category>xbox 360</category></item><item><title>Games On Demand Announced for Xbox 360</title><description>&lt;img src="http://on10.net/Link/a11b96e3-8ea8-4b7b-aa07-fc09b8108961/" border="0" /&gt;&lt;p&gt;Along with the other announcements at E3, Microsoft also revealed a new game download service called Games on Demand which will arrive on the Xbox 360 in August. Using a credit card, you’ll soon be able to purchase full retail games right from the console, saving you a trip to your local game store. &lt;/p&gt;
&lt;p&gt;When the service launches, there will be 30 titles made available immediately, including Mass Effect, Oblivion and Assassin’s Creed. Afterwards, new games will be added on a weekly basis. The games will be sold at retail prices.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;(pic via &lt;/em&gt;&lt;a href="http://www.engadget.com/2009/06/01/xbox-360-getting-full-retail-games-delivered-on-demand/"&gt;&lt;em&gt;engadget&lt;/em&gt;&lt;/a&gt;&lt;em&gt;)&lt;/em&gt;&lt;/p&gt;&lt;img src="http://on10.net/27061/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Games-On-Demand-Announced-for-Xbox-360/</comments><link>http://on10.net/blogs/sarahintampa/Games-On-Demand-Announced-for-Xbox-360/</link><pubDate>Wed, 03 Jun 2009 17:01:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Games-On-Demand-Announced-for-Xbox-360/</guid><evnet:views>14888</evnet:views><evnet:viewtrackingurl>http://on10.net/27061/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Along with the other announcements at E3, Microsoft also revealed a new game download service called Games on Demand which will arrive on the Xbox 360 in August. Using a credit card, you’ll soon be able to purchase full retail games right from the console, saving you a trip to your local game store. &lt;/p&gt;
&lt;p&gt;When the service launches, there will be 30 titles made available immediately, including Mass Effect, Oblivion and Assassin’s Creed. Afterwards, new games will be added on a weekly basis. The games will be sold at retail prices.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;(pic via &lt;/em&gt;&lt;a href="http://www.engadget.com/2009/06/01/xbox-360-getting-full-retail-games-delivered-on-demand/"&gt;&lt;em&gt;engadget&lt;/em&gt;&lt;/a&gt;&lt;em&gt;)&lt;/em&gt;&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/983b2496-af01-4f8f-a781-271d18a3d680/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/a11b96e3-8ea8-4b7b-aa07-fc09b8108961/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Games-On-Demand-Announced-for-Xbox-360/RSS/</wfw:commentRss><trackback:ping>http://on10.net/27061/Trackback.aspx</trackback:ping><category>downloadable content</category><category>games</category><category>xbox 360</category></item><item><title>Free Games for Windows Mobile</title><description>&lt;img src="http://on10.net/Link/b5ea1d51-476c-4502-93cf-bd3cd4d89d40/" border="0" /&gt;The Windows Mobile Developer Team is giving away free games to those that follow their team’s Twitter account here at &lt;a href="http://www.twitter.com/wmdev"&gt;www.twitter.com/wmdev&lt;/a&gt;. The posts that include the name of the game and the registration code are designated with the word [FREEBIE] but they are first come, first serve. Only the first person who registers the code can use it, so you have to be fast. So far, they’ve given away Guitar Hero 3, Texas Hold’em, Leisure Suit Larry, and more. Here are the instructions on what to do once you have a code: &lt;a href="http://www.winplay.com/onetimecoupons.php"&gt;http://www.winplay.com/onetimecoupons.php&lt;/a&gt;.&lt;img src="http://on10.net/24996/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Free-Games-for-Windows-Mobile/</comments><link>http://on10.net/blogs/sarahintampa/Free-Games-for-Windows-Mobile/</link><pubDate>Mon, 09 Feb 2009 16:38:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Free-Games-for-Windows-Mobile/</guid><evnet:views>13655</evnet:views><evnet:viewtrackingurl>http://on10.net/24996/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The Windows Mobile Developer Team is giving away free games to those that follow their team’s Twitter account here at &lt;a href="http://www.twitter.com/wmdev"&gt;www.twitter.com/wmdev&lt;/a&gt;. The posts that include the name of the game and the registration code are designated with the word [FREEBIE] but they are first come, first serve. Only the first person who registers the code can use it, so you have to be fast. So far, they’ve given away Guitar Hero 3, Texas Hold’em, Leisure Suit Larry, and more. Here are the instructions on what to do once you have a code: &lt;a href="http://www.winplay.com/onetimecoupons.php"&gt;http://www.winplay.com/onetimecoupons.php&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/8cf37144-1aea-4baf-b966-fde0cd17e2fc/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/b5ea1d51-476c-4502-93cf-bd3cd4d89d40/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Free-Games-for-Windows-Mobile/RSS/</wfw:commentRss><trackback:ping>http://on10.net/24996/Trackback.aspx</trackback:ping><category>free</category><category>games</category><category>windows mobile</category></item><item><title>Using Games To Teach: G4LI Unveiled</title><description>&lt;img src="http://on10.net/Link/23d76d2d-4bb0-473e-9247-9995a08c6f59/" border="0" /&gt;&lt;p&gt;Microsoft is teaming up with a handful of universities to study if and how computer games can be useful in education for teaching students math, science, and technology. The research project has Microsoft working with NYU as well as City University of New York, Columbia University, Dartmouth College, Parsons the New School for Design, and the Rochester Institute of Technology. Columbia’s Teachers College and NYU’s Polytechnic Institute. The test subjects in this study will be middle school students. &lt;/p&gt;
&lt;p&gt;Why middle school? According to Ken Perlin, an NYU professor of computer science, in middle school many students “become discouraged or uninterested and pour their time at home into gaming. We think gaming is our starting point to draw them into math, science, and technology-based programs.” &lt;/p&gt;
&lt;p&gt;The research study will be called the “&lt;a href="http://research.microsoft.com/ur/us/gamesinstitute.aspx"&gt;Games for Learning Institute&lt;/a&gt;.” The budget is $3 million. Microsoft will be paying half with the universities chipping in for the other portion. The study hopes to discover what makes games compelling and playable and what elements make them effective for learning…that is, even they &lt;em&gt;are &lt;/em&gt;effective for learning. The games used in testing will be deployed along with curricula to 19 NYC area schools where results in the classroom will be tracked. &lt;em&gt;(via &lt;/em&gt;&lt;a href="http://chronicle.com/wiredcampus/article/3370/microsoft-and-universities-will-study-using-games-to-teach-middle-school-students"&gt;&lt;em&gt;Wired Campus&lt;/em&gt;&lt;/a&gt;&lt;em&gt;)&lt;/em&gt;&lt;/p&gt;&lt;img src="http://on10.net/23769/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Using-Games-To-Teach-G4LI-Unveiled/</comments><link>http://on10.net/blogs/sarahintampa/Using-Games-To-Teach-G4LI-Unveiled/</link><pubDate>Wed, 15 Oct 2008 15:59:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Using-Games-To-Teach-G4LI-Unveiled/</guid><evnet:views>13592</evnet:views><evnet:viewtrackingurl>http://on10.net/23769/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>computer games can be useful in education for teaching students math, science, and technology. The research project has Microsoft working with NYU as well as City University of New York, Columbia University, Dartmouth College, Parsons the New School for Design, and the Rochester Institute of Technology. Columbia’s Teachers College and NYU’s Polytechnic Institute. The test subjects in this study will be middle school students.
&lt;p&gt;Why middle school? According to Ken Perlin, an NYU professor of computer science, in middle school many students “become discouraged or uninterested and pour their time at home into gaming. We think gaming is our starting point to draw them into math, science, and technology-based programs.” &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/936521d0-bd0f-4451-9547-7c001268b002/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/23d76d2d-4bb0-473e-9247-9995a08c6f59/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Using-Games-To-Teach-G4LI-Unveiled/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23769/Trackback.aspx</trackback:ping><category>education</category><category>educational</category><category>games</category><category>learning</category><category>students</category></item><item><title>Gigs in Gaming: Part II</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_small_on10.jpg" border="0" /&gt;Every gamers dream is to eventually work in the gaming industry. Wouldn't it be great to help concept and build the games you get to play? Well, if that's your goal then getting a college degree in game design is a step in the right direction. &lt;a href="http://www.bellevue.edu/"&gt;Bellevue University&lt;/a&gt; is one of the schools that offer this program. The great thing about Bellevue is that if you don't feel like picking up and moving to Nashville, Tennessee- you don't have to! Bellevue University’s Bachelor of &lt;a href="http://gamedesignacademy.com/"&gt;Science in Gaming and Simulation&lt;/a&gt; degree is a professional-level degree completion program offered completely online. Watch this clip for more details on &lt;a href="http://www.on10.net/tags/Gigs+in+Gaming/"&gt;gigs in gaming&lt;/a&gt;.&lt;img src="http://on10.net/23711/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/Gigs-in-Gaming-Part-II/</comments><link>http://on10.net/blogs/laura/Gigs-in-Gaming-Part-II/</link><pubDate>Sun, 12 Oct 2008 21:29:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_Zune_on10.wmv</guid><evnet:views>16625</evnet:views><evnet:viewtrackingurl>http://on10.net/23711/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Every gamers dream is to eventually work in the gaming industry. Wouldn't it be great to help concept and build the games you get to play? Well, if that's your goal then getting a college degree in game design is a step in the right direction. Bellevue University is one of the schools that offer&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_on10.mp4" expression="full" duration="255" fileSize="13725523" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_on10.mp3" expression="full" duration="255" fileSize="2046038" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_on10.mp4" expression="full" duration="255" fileSize="13725523" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_on10.wma" expression="full" duration="255" fileSize="2077951" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_on10.wmv" expression="full" duration="255" fileSize="15645399" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_2MB_on10.wmv" expression="full" duration="255" fileSize="76991171" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_Zune_on10.wmv" expression="full" duration="255" fileSize="20295171" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/GameSkool_Zune_on10.wmv" length="20295171" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>5</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/Gigs-in-Gaming-Part-II/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23711/Trackback.aspx</trackback:ping><category>bellevue</category><category>College</category><category>degress</category><category>education</category><category>games</category><category>Gigs in Gaming</category><category>university</category></item><item><title>BlizzCon 08: Diablo III Class Design Panel</title><description>&lt;img src="http://on10.net/Link/c173df29-fbb2-43c6-88a7-06cb76d1c193/" border="0" /&gt;One of the first panels I attended was the Diablo III Class Design talk
featuring Jay Wilson and other members of the D3 team. We had just
witnessed the unveiling of the brand spankin' new Wizard class so this
panel promised to give us a sneak peak behind the newest defender of
Sanctuary as well as other behind the scenes information. They talked
about the skill system and how animations and graphics feed back into
making a class shine.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://on10.net/Link/f7bf0347-ed39-482a-8232-a623c2efc8b8/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/f7bf0347-ed39-482a-8232-a623c2efc8b8/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The D3 designers want to give players that glass cannon that so many of them love. Sure it can blow things to pieces but get in their face and they aren't exactly the sturdiest of heroes. The Wizard is for that player who looks at the character selection screen and says, "I want to blow stuff up." For those Diablo 2 fans out there, this is an iteration on the fan favorite Sorceress class but with a different focus. Rather than summoning the elemental powers of Fire, Ice, and Lightning, a Wizard uses what Blizzard is calling "High Magic." This involves channeling the raw forces of the universe. The designers described the powers warping the laws of physics, weather control, and even time control to lay waste to foes. They even went into detail of the history of the Wizard. "She didn't study for her Conjuration class... but she aced it," one developer joked. "Her teachers said, 'Don't study that, it's forbidden.' So she said, 'That's what I want to learn.' We'll have to see if that gets her into trouble down the line." Take a look at how she looks in the preview video and you can see how this plays into character design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://on10.net/Link/2e97b412-4b4e-4f87-a28d-034cc42be4ca/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/2e97b412-4b4e-4f87-a28d-034cc42be4ca/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
They showed off a few skills for the Wizard. Magic Missile, a fantasy classic and very useful for shooting into the darkness, is the first spell a Wizard uses. In raw numbers terms, it's not much different than a Fireball or Ice Bolt but the designers explained that even a simple choice like this has design implications down the road. Players expect a Fireball spell to upgrade into burning damage or an explosion, an Ice Bolt slowing foes or freezing them. A Magic Missile, however, fires more and more bolts as it increases in power or starts homing in on targets. By starting from here, more skills start to come into view as the design evolves.&lt;br /&gt;
&lt;br /&gt;
The other Wizard skills detailed were:&lt;br /&gt;
&lt;strong&gt;Electrocute &lt;/strong&gt;- Part of the weather control power set, it's like a beefed up Chain Lightning spell that bounces electricity from target to target.&lt;br /&gt;
&lt;strong&gt;Slow Time&lt;/strong&gt; - This is the bubble that the Wizard uses in the preview video. Time control isn't something you see often in RPG games, especially multiplayer. They originally wanted the slow to be gamewide but the implications for multiplayer seemed pretty un-fun. As it stands, it's a great defensive power that really makes the Wizard feel powerful.&lt;br /&gt;
&lt;strong&gt;Disintegrate&lt;/strong&gt; - Another pen and paper RPG classic, this powerful spell rarely makes it into computer RPGs. It began it's life as a Barbarian skill called great swing. The idea was for the player to hold down the mouse button and build up a big attack. For the barbarian though, it ended up not being very fun. Monsters would shoot the player from range, well meaning friends would kill the foe before he got too close, etc. On the Wizard, however, holding down the button and sweeping firey death across the battlefield is pretty fun. As the spell hits a single target, it "heats up" doing more and more damage.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://on10.net/Link/c5cf59f4-99b6-4a52-a00f-5ebf85ae6e7b/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/c5cf59f4-99b6-4a52-a00f-5ebf85ae6e7b/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The next bit of the panel was about the skill system. They went through a ton of iterations. I chose one of the craziest above to show you that they really considered everything. They have a saying at Blizzard though, "Different but worse isn't better, better is better." This brought them back to something a little closer to those who've played Diablo II. Check it out:&lt;br /&gt;
&lt;a href="http://on10.net/Link/70ee01a1-36d0-40cf-b224-92c4e568d41a/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/70ee01a1-36d0-40cf-b224-92c4e568d41a/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
On the left of each tier, you can see active skills. These are just like the kind of abilities you spend points on in Diablo II. To the right, you can see passive skills that allow you to beef up your abilities without adding too many actions to your bar. They want to keep that Diablo feel of fast clicking action rather than something like World of Warcraft where you need at least a dozen skills. Now what are those little circles under the active skills you ask? Why, those are Rune slots of course!&lt;br /&gt;
&lt;a href="http://on10.net/Link/d73d39f2-4cd8-4edb-b125-fa44e6bbfeee/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/d73d39f2-4cd8-4edb-b125-fa44e6bbfeee/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
For those who can remember way back to the original Diablo, skills dropped from books. They liked the way this mirrored the random drop feel of items but it was &lt;em&gt;too&lt;/em&gt; random. Runes are a middle ground between D1 and D2. The runes aren't class specific and can be put in any skill. The trick is that each skill changes differently depending on what rune you put into it. A lethality rune makes Electrocute cause foes it kills to explode and damage everything around it. Also as pointed out many times, explosions are cool; cheers showed that they were right when they said, "we have our finger on the pulse of the Diablo community." Multi-strike causes the Witch Doctor's Flame Skull to skip across the ground before exploding and the Wizard's teleport spell to create duplicates of the caster to confuse foes.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://on10.net/Link/4711eef1-1110-4a1c-9342-b2b5fd94f27e/" rel="lightbox"&gt;&lt;img src="http://on10.net/Link/4711eef1-1110-4a1c-9342-b2b5fd94f27e/" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
After covering classes, the technical effects designer talked a bit about player skills and monster deaths. Each class has their own feel: Barbarians display great physical power, Witch Doctor's use various voodoo items and swarms to damage foes, and the Wizard was described in two words: Light Show. All of these help add a visceral feel to playing Diablo. Of course one of the best parts of Diablo is watching hordes of monsters die before you. They added basic physics to monsters so they would fall as they were cut down but didn't stop there. Critcial deaths can occur with crushing swings, exploding with blood. Different damage types leave monsters in pieces or glowing with purple energy. Disintegrate leaves nothing behind and swarm leave only bones. All of this plays into the fun of Diablo: battling the minions of the Lord of Terror and mowing down his hordes.&lt;br /&gt;
&lt;br /&gt;
All in all, Diablo III is looking like a great edition to the Diablo series. It still looks a ways off at this point but what I've seen so far makes me quite excited.&lt;br /&gt;
&lt;br /&gt;
Are you excited about Diablo III? What class are you going to play? Let us know what you think!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;img src="http://on10.net/23735/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sampy/BlizzCon-08-Diablo-III-Class-Design-Panel/</comments><link>http://on10.net/blogs/sampy/BlizzCon-08-Diablo-III-Class-Design-Panel/</link><pubDate>Sat, 11 Oct 2008 13:08:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sampy/BlizzCon-08-Diablo-III-Class-Design-Panel/</guid><evnet:views>11518</evnet:views><evnet:viewtrackingurl>http://on10.net/23735/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>One of the first panels I attended was the Diablo III Class Design talk featuring Jay Wilson and other members of the D3 team. We had just witnessed the unveiling of the brand spankin' new Wizard class so this panel promised to give us a sneak peak behind the newest defender of Sanctuary as well as other behind the scenes information. They talked about the skill system and how animations and graphics feed back into making a class shine. &lt;br /&gt;
&lt;br /&gt;
Check it out!&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/f14c7a0d-85f4-4b0e-bfe6-6f8e6d84fde8/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/c173df29-fbb2-43c6-88a7-06cb76d1c193/" height="64" width="85" /><dc:creator>Mike Sampson</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sampy/BlizzCon-08-Diablo-III-Class-Design-Panel/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23735/Trackback.aspx</trackback:ping><category>Blizzard</category><category>BlizzCon</category><category>Diablo</category><category>Diablo 3</category><category>games</category></item><item><title>New Ultimate Extras</title><description>&lt;img src="http://on10.net/Link/ea8b192e-3bb2-4bd2-bf63-7369847b9e76/" border="0" /&gt;&lt;p&gt;Vista Ultimate users recently got a nice surprise: a handful of new Ultimate Extras have been made available for download. These Extras include new DreamScenes, soundscapes, and a fun puzzle game called Tinker. The four new DreamScenes are simply four different variations on one image of clouds and sky, each with a unique color scheme. These are great for those of us who want to use DreamScenes but wanted a background that wasn’t too busy as some of the others were. The sky image is much simpler and can still be enjoyed even if you decide to cover it with icons. &lt;/p&gt;
&lt;p&gt;The real winner from this recent update, though, is the new game called Tinker. (Click &lt;a href="http://www.withinwindows.com/2008/09/23/microsoft-tinker-extra-released-to-windows-vista-ultimate-users/"&gt;here&lt;/a&gt; to see a video).  This is a fun little puzzle game that features a character called Tinker, a robot that &lt;a href="http://www.redmondpie.com/new-windows-vista-ultimate-extras-released/"&gt;some say&lt;/a&gt; is reminiscent of Wall-E. In the game, a creation of &lt;a href="http://www.fuelindustries.com/"&gt;Fuel Industries&lt;/a&gt;, your goal is to navigate Tinker through various obstacles in order to complete each level. It may sound easy, but it’s not as easy as you think. However, it &lt;em&gt;is&lt;/em&gt; addictive, so be warned - you might end up playing it for much longer than you anticipated!  There are 60 levels in all, and if you complete the whole game, you can actually build more levels &lt;a href="http://fuel.fuelyourcontent.com/fuelgames/downloads/TinkerEditorSetup.msi"&gt;by downloading the editor used by the team&lt;/a&gt;. You can then share those levels you made with your friends. &lt;/p&gt;
&lt;p&gt;Ultimate Extras Team: Thank you! This one rocked. &lt;/p&gt;&lt;img src="http://on10.net/23601/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/New-Ultimate-Extras/</comments><link>http://on10.net/blogs/sarahintampa/New-Ultimate-Extras/</link><pubDate>Wed, 24 Sep 2008 18:03:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/New-Ultimate-Extras/</guid><evnet:views>17048</evnet:views><evnet:viewtrackingurl>http://on10.net/23601/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Vista Ultimate users recently got a nice surprise: a handful of new Ultimate Extras have been made available for download. These Extras include new DreamScenes, soundscapes, and a fun puzzle game called Tinker. The four new DreamScenes are simply four different variations on one image of clouds and sky, each with a unique color scheme. These are great for those of us who want to use DreamScenes but wanted a background that wasn’t too busy as some of the others were. The sky image is much simpler and can still be enjoyed even if you decide to cover it with icons. &lt;/p&gt;
&lt;p&gt;The real winner from this recent update, though, is the new game called Tinker. (Click &lt;a href="http://www.withinwindows.com/2008/09/23/microsoft-tinker-extra-released-to-windows-vista-ultimate-users/"&gt;here&lt;/a&gt; to see a video).  This is a fun little puzzle game that features a character called Tinker, a robot that &lt;a href="http://www.redmondpie.com/new-windows-vista-ultimate-extras-released/"&gt;some say&lt;/a&gt; is reminiscent of Wall-E. In the game, a creation of &lt;a href="http://www.fuelindustries.com/"&gt;Fuel Industries&lt;/a&gt;, your goal is to navigate Tinker through various obstacles in order to complete each level. It may sound easy, but it’s not as easy as you think. However, it &lt;em&gt;is&lt;/em&gt; addictive, so be warned - you might end up playing it for much longer than you anticipated!  There are 60 levels in all, and if you complete the whole game, you can actually build more levels &lt;a href="http://fuel.fuelyourcontent.com/fuelgames/downloads/TinkerEditorSetup.msi"&gt;by downloading the editor used by the team&lt;/a&gt;. You can then share those levels you made with your friends. &lt;/p&gt;
&lt;p&gt;Ultimate Extras Team: Thank you! This one rocked. &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/f8c22499-359d-41b5-b8eb-d0434c9b3a98/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/ea8b192e-3bb2-4bd2-bf63-7369847b9e76/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/New-Ultimate-Extras/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23601/Trackback.aspx</trackback:ping><category>games</category><category>Ultimate</category><category>Ultimate Extras</category><category>Vista Ultimate</category><category>Windows Vista Ultimate</category></item><item><title>XNA Game Studio 3.0 Beta Now Available</title><description>&lt;img src="http://on10.net/Link/bc6b73b7-9d49-4cb9-8776-6781914479ea/" border="0" /&gt;XNA Game Studio 3.0 Beta is now available to download with tones of new features including support for the new Zune 3.0 firmware, Rich Presence and Invites.&lt;br /&gt;
&lt;br /&gt;
Download here: &lt;a href="http://creators.xna.com/en-us/3.0beta_mainpage"&gt;http://creators.xna.com/en-us/3.0beta_mainpage&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
More info on the XNA team blog here:  &lt;a href="http://blogs.msdn.com/xna/archive/2008/09/16/xna-game-studio-3-0-beta-is-go.aspx"&gt;http://blogs.msdn.com/xna/archive/2008/09/16/xna-game-studio-3-0-beta-is-go.aspx&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
What's new?&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;b&gt;Zune&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Compatibility with the upcoming Zune 3.0 Firmware release. &lt;/li&gt;
    &lt;li&gt;Improved deployment stability. &lt;/li&gt;
    &lt;li&gt;Support for Zune deployment on Windows Vista x64 Systems! &lt;/li&gt;
    &lt;li&gt;You can now use the Remote Performance Monitor for Zune games. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Xbox 360&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Xbox 360 project templates (You will not be able to develop on the Xbox 360 until our final release. We felt this was important to include so that you could get projects converted over and look at the system, even if you are not able to run the games, yet). &lt;/li&gt;
    &lt;li&gt;Support for the Big Button Pad. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Framework &amp;amp; Visual Studio Features&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Enumerate and play back media on your Windows computer or Xbox 360. &lt;/li&gt;
    &lt;li&gt;Simple sound effect support on Windows computers and Xbox 360. &lt;/li&gt;
    &lt;li&gt;Support for Rich Presence (lets friends know what’s going on in your game). &lt;/li&gt;
    &lt;li&gt;Support for Invites (ask your friends to join you in a multiplayer game) and Join Session In Progress (after you see what your friends are doing, you can join their current session with just a couple of button presses, even if that’s a different game to the one you are currently playing) &lt;/li&gt;
    &lt;li&gt;Compress your content and save space with the new content compression features! &lt;/li&gt;
    &lt;li&gt;ClickOnce packaging support for distributing your XNA Framework games on Windows. &lt;/li&gt;
    &lt;li&gt;Upgrade your project from XNA Game Studio 2.0 using the Project Upgrade Wizard! &lt;/li&gt;
    &lt;li&gt;Take screen captures of your game running on Zune through the XNA Game Studio Device Center. &lt;/li&gt;
    &lt;li&gt;Support for .NET language features like Linq &lt;/li&gt;
    &lt;li&gt;Create multiple content projects and leverage cross project synchronization in Visual Studio. &lt;/li&gt;
    &lt;li&gt;FBX importer improvements: read materials containing multiple textures, and export custom shader materials directly out of Max or Maya. &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://on10.net/23541/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/nic/XNA-Game-Studio-30-Beta-Now-Available/</comments><link>http://on10.net/blogs/nic/XNA-Game-Studio-30-Beta-Now-Available/</link><pubDate>Wed, 17 Sep 2008 13:38:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/nic/XNA-Game-Studio-30-Beta-Now-Available/</guid><evnet:views>13413</evnet:views><evnet:viewtrackingurl>http://on10.net/23541/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA Game Studio 3.0 Beta is now available to download with tones of new features including support for the new Zune 3.0 firmware, Rich Presence and Invites.&lt;br /&gt;
&lt;br /&gt;
Download here: &lt;a href="http://creators.xna.com/en-us/3.0beta_mainpage"&gt;http://creators.xna.com/en-us/3.0beta_mainpage&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
More info on the XNA team blog here: &lt;a href="http://blogs.msdn.com/xna/archive/2008/09/16/xna-game-studio-3-0-beta-is-go.aspx"&gt;http://blogs.msdn.com/xna/archive/2008/09/16/xna-game-studio-3-0-beta-is-go.aspx&lt;/a&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b5aa2912-354f-4e74-8f87-6a361e14d453/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/bc6b73b7-9d49-4cb9-8776-6781914479ea/" height="64" width="85" /><dc:creator>Nic Fillingham</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/nic/XNA-Game-Studio-30-Beta-Now-Available/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23541/Trackback.aspx</trackback:ping><category>games</category><category>xbox 360</category><category>XNA</category></item><item><title>Microsoft's Holiday Preview - Windows Vista Powered PC's and Accessories</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_small_on10.jpg" border="0" /&gt;This Holiday season is certain to be merry considering all the great new products being offered to you from &lt;a href="http://www.microsoft.com/hardware/"&gt;Microsoft Hardware&lt;/a&gt;, &lt;a href="http://www.microsoft.com/windows/windows-vista/default.aspx"&gt;Vista&lt;/a&gt; powered machines and &lt;a href="http://www.gamesforwindows.com/en-US/Pages/index.aspx"&gt;Games for Windows&lt;/a&gt;. Check out some of the sexy new &lt;a href="http://www.dell.com/laptops"&gt;Dell laptops&lt;/a&gt;,  &lt;a href="http://www.microsoft.com/hardware/mouseandkeyboard/tracklanding.mspx"&gt;BlueTrack&lt;/a&gt;&lt;a href="http://www.microsoft.com/hardware/mouseandkeyboard/tracklanding.mspx"&gt; mice&lt;/a&gt; and of course...some great games for Windows like &lt;a href="http://fallout.bethsoft.com/"&gt;Fallout 3&lt;/a&gt; and &lt;a href="http://batman.lego.com/"&gt;Lego Batman&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Also-make sure to check out what you can expect from &lt;a href="http://www.on10.net/blogs/laura/Microsofts-Holiday-Preview-Windows-Mobile/"&gt;Windows Mobile&lt;/a&gt; and &lt;a href="http://www.on10.net/blogs/tina/Microsofts-Holiday-Preview-Xbox-360/"&gt;Xbox 360&lt;/a&gt;.&lt;img src="http://on10.net/23504/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/Microsofts-Holiday-Preview-Windows-Vista-Powered-PCs-and-Accessories/</comments><link>http://on10.net/blogs/laura/Microsofts-Holiday-Preview-Windows-Vista-Powered-PCs-and-Accessories/</link><pubDate>Mon, 15 Sep 2008 14:36:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_Zune_on10.wmv</guid><evnet:views>15987</evnet:views><evnet:viewtrackingurl>http://on10.net/23504/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This Holiday season is certain to be merry considering all the great new products being offered to you from &lt;a href="http://www.microsoft.com/hardware/"&gt;Microsoft Hardware&lt;/a&gt;, &lt;a href="http://www.microsoft.com/windows/windows-vista/default.aspx"&gt;Vista&lt;/a&gt; powered machines and &lt;a href="http://www.gamesforwindows.com/en-US/Pages/index.aspx"&gt;Games for Windows&lt;/a&gt;. Check out some of the sexy new &lt;a href="http://www.dell.com/laptops"&gt;Dell laptops&lt;/a&gt;, &lt;a href="http://www.microsoft.com/hardware/mouseandkeyboard/tracklanding.mspx"&gt;BlueTrack&lt;/a&gt;&lt;a href="http://www.microsoft.com/hardware/mouseandkeyboard/tracklanding.mspx"&gt; mice&lt;/a&gt; and of course...some great games for Windows like &lt;a href="http://fallout.bethsoft.com/"&gt;Fallout 3&lt;/a&gt; and &lt;a href="http://batman.lego.com/"&gt;Lego Batman&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Also-make sure to check out what you can expect from &lt;a href="http://www.on10.net/blogs/laura/Microsofts-Holiday-Preview-Windows-Mobile/"&gt;Windows Mobile&lt;/a&gt; and &lt;a href="http://www.on10.net/blogs/tina/Microsofts-Holiday-Preview-Xbox-360/"&gt;Xbox 360&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.mp4" expression="full" duration="236" fileSize="13082399" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.mp3" expression="full" duration="236" fileSize="1888676" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.mp4" expression="full" duration="236" fileSize="13082399" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.wma" expression="full" duration="236" fileSize="1921743" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.wmv" expression="full" duration="236" fileSize="14670639" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_2MB_on10.wmv" expression="full" duration="236" fileSize="70927019" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_Zune_on10.wmv" expression="full" duration="236" fileSize="18711051" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_on10.mp4" expression="full" duration="236" fileSize="13082399" type="video/mp4" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/VistaPower_Zune_on10.wmv" length="18711051" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>31</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/Microsofts-Holiday-Preview-Windows-Vista-Powered-PCs-and-Accessories/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23504/Trackback.aspx</trackback:ping><category>games</category><category>Games for Windows</category><category>holiday</category><category>Vista</category><category>windows</category><category>xbox 360</category></item><item><title>Wii on PC</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_small_on10.jpg" border="0" /&gt;The Microsoft Research Summit showed off some &lt;a href="http://www.on10.net/blogs/laura/Sphere-multi-touch-computing/"&gt;amazing new technology&lt;/a&gt; and also some REALLY fun games. The experts at the &lt;a href="http://www.eecs.ucf.edu/isuelab/"&gt;University of Central Florida&lt;/a&gt; have created multiple ways to incorporate the motion sensing device used with Nintendo's Wii, on the PC. Take a look at all the games...&lt;img src="http://on10.net/23247/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/Wii-on-PC/</comments><link>http://on10.net/blogs/laura/Wii-on-PC/</link><pubDate>Mon, 11 Aug 2008 15:43:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_Zune_on10.wmv</guid><evnet:views>25335</evnet:views><evnet:viewtrackingurl>http://on10.net/23247/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The Microsoft Research Summit showed off some amazing new technology and also some REALLY fun games. The experts at the University of Central Florida have created multiple ways to incorporate the motion sensing device used with Nintendo's Wii, on the PC. Take a look at all the games...</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_on10.mp4" expression="full" duration="258" fileSize="14125644" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_on10.mp3" expression="full" duration="258" fileSize="2067017" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_on10.mp4" expression="full" duration="258" fileSize="14125644" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_on10.wma" expression="full" duration="258" fileSize="2101853" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_on10.wmv" expression="full" duration="258" fileSize="16437575" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_2MB_on10.wmv" expression="full" duration="258" fileSize="80855189" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_Zune_on10.wmv" expression="full" duration="258" fileSize="20519059" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/8/9/4/3/Florida_Zune_on10.wmv" length="20519059" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/Wii-on-PC/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23247/Trackback.aspx</trackback:ping><category>games</category><category>PC</category><category>research</category><category>Wii</category></item><item><title>Schizoid For XBox LIVE Arcade</title><description>&lt;img src="http://on10.net/Link/db135b1b-5195-4598-8076-62ddcdcff610/" border="0" /&gt;Congratulations to &lt;a href="http://www.torpexgames.com/index.php"&gt;Torpex Games&lt;/a&gt; for shipping &lt;a href="http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/"&gt;Schizoid&lt;/a&gt; on the Xbox LIVE Arcade! The game is the first game to be made commercially available on the Xbox 360 that was built entirely with the &lt;a href="http://creators.xna.com/en-US/downloads"&gt;XNA Game Studio&lt;/a&gt;. Not only that, but the game made Penny Arcade’s &lt;a href="http://www.pennyarcadeexpo.com/pax10.php"&gt;PAX10 list&lt;/a&gt;, too. According to the &lt;a href="http://blogs.msdn.com/xna/archive/2008/07/09/congratulations-torpex-games.aspx"&gt;XNA blog&lt;/a&gt;, gameplay in Schizoid involves controlling red and blue ships and ramming them into enemies of the same color to destroy them. There are 120+ levels that can be played in either single-player or co-op mode. To learn more about the game or to see more screenshots, check out &lt;a href="http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/"&gt;this page&lt;/a&gt; on xbox.com.&lt;img src="http://on10.net/22974/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</comments><link>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</link><pubDate>Tue, 15 Jul 2008 20:03:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</guid><evnet:views>6996</evnet:views><evnet:viewtrackingurl>http://on10.net/22974/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Congratulations to Torpex Games for shipping Schizoid on the Xbox LIVE Arcade! The game is the first game to be made commercially available on the Xbox 360 that was built entirely with the XNA Game Studio. Not only that, but the game made Penny Arcade’s PAX10 list, too. According to the XNA blog,&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/d4966286-d27c-4965-8e5d-725c83a6772f/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/db135b1b-5195-4598-8076-62ddcdcff610/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22974/Trackback.aspx</trackback:ping><category>games</category><category>xbox 360</category><category>xbox live arcade</category><category>Xbox360</category><category>XNA</category></item><item><title>Xbox 360 at E3 2008</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_small_on10.jpg" border="0" /&gt;The games have begun and Microsoft's Xbox 360 came full force with their showings for this years E3. There's exciting news about an &lt;a href="http://www.1up.com/do/newsStory?cId=3168709"&gt;all new dashboard&lt;/a&gt;, a partnership with &lt;a href="http://www.msnbc.msn.com/id/25680004/"&gt;Netflix&lt;/a&gt;, and of course TONS of cool games. Take a look at some highlights from their press conference here and see demos of &lt;a href="http://games.teamxbox.com/xbox-360/1757/Fallout-3/"&gt;Fallout 3&lt;/a&gt;, &lt;a href="http://www.xbox.com/en-US/games/g/gearsofwar2/"&gt;Gears Of War 2&lt;/a&gt; and of course...the long awaited and stunningly beautiful, &lt;a href="http://games.slashdot.org/games/08/07/15/128234.shtml"&gt;Final Fantasy XIII&lt;/a&gt;. Plus a few extra goodies including a live musical performance and some fun surprises. Enjoy!&lt;img src="http://on10.net/23008/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/Xbox-at-E3/</comments><link>http://on10.net/blogs/laura/Xbox-at-E3/</link><pubDate>Tue, 15 Jul 2008 15:07:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_Zune_on10.wmv</guid><evnet:views>10167</evnet:views><evnet:viewtrackingurl>http://on10.net/23008/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The games have begun and Microsoft's Xbox 360 came full force with their showings for this years E3. There's exciting news about an all new dashboard, a partnership with Netflix, and of course TONS of cool games. Take a look at some highlights from their press conference here and see demos of&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/74ea8aac-feed-401b-a1c8-b2cbb2c15fe0/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_on10.mp4" expression="full" duration="1253" fileSize="68534381" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_on10.mp3" expression="full" duration="1253" fileSize="10025088" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_on10.mp4" expression="full" duration="1253" fileSize="68534381" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_on10.wma" expression="full" duration="1253" fileSize="10146657" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_on10.wmv" expression="full" duration="1253" fileSize="78581653" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_2MB_on10.wmv" expression="full" duration="1253" fileSize="392021463" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_Zune_on10.wmv" expression="full" duration="1253" fileSize="99341121" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/6/4/2/7/1/E308XboxPressCon_Zune_on10.wmv" length="99341121" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/Xbox-at-E3/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23008/Trackback.aspx</trackback:ping><category>E3</category><category>games</category><category>xbox 360</category></item><item><title>Olympics Are Coming To Media Center</title><description>&lt;img src="http://on10.net/Link/b2c9a9aa-e0ba-41f6-9a70-6149e8c753b5/" border="0" /&gt;The 2008 Beijing Olympics are nearly here and along with the Silverlight-powered &lt;a href="http://www.nbcolympics.com/"&gt;NBCOlympics&lt;/a&gt; website, the Microsoft/NBC partnership will also bring us video from the Olympic Games right to our Media Center PCs. These videos will be made available as clips on Vista Media Center and organized into channels based on event (e.g. swimming, gymnastics, track &amp;amp; field, etc.) The service, called "Olympics On the Go," won't be offering live coverage, but will be providing "up-to-HD quality" automatic downloads with help from digital content provider, Wavexpress's TVTonic. Because the content is downloaded instead of streamed, the footage can be watched whether you're online or not. And since Media Center extenders like the Xbox 360 let you view content on other devices besides a PC, you can watch the Olympics events you want to see from any room in your home. Best of all, this service will be completely free!&lt;img src="http://on10.net/22825/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Olympics-Are-Coming-To-Media-Center/</comments><link>http://on10.net/blogs/sarahintampa/Olympics-Are-Coming-To-Media-Center/</link><pubDate>Wed, 25 Jun 2008 18:16:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Olympics-Are-Coming-To-Media-Center/</guid><evnet:views>5755</evnet:views><evnet:viewtrackingurl>http://on10.net/22825/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The 2008 Beijing Olympics are nearly here and along with the Silverlight-powered &lt;a href="http://www.nbcolympics.com/"&gt;NBCOlympics&lt;/a&gt; website, the Microsoft/NBC partnership will also bring us video from the Olympic Games right to our Media Center PCs. These videos will be made available as clips on Vista Media Center and organized into channels based on event (e.g. swimming, gymnastics, track &amp;amp; field, etc.) The service, called "Olympics On the Go," won't be offering live coverage, but will be providing "up-to-HD quality" automatic downloads with help from digital content provider, Wavexpress's TVTonic. Because the content is downloaded instead of streamed, the footage can be watched whether you're online or not. And since Media Center extenders like the Xbox 360 let you view content on other devices besides a PC, you can watch the Olympics events you want to see from any room in your home. Best of all, this service will be completely free!</evnet:previewtext><media:thumbnail url="http://on10.net/Link/07dff83a-044a-477a-861e-68e94a9df012/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/b2c9a9aa-e0ba-41f6-9a70-6149e8c753b5/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Olympics-Are-Coming-To-Media-Center/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22825/Trackback.aspx</trackback:ping><category>downloads</category><category>free</category><category>games</category><category>Media Center</category><category>olympics</category><category>summer olympics</category><category>video</category><category>Vista Media Center</category><category>WMC</category></item><item><title>Impulse Brings Software and Games Straight to the Desktop</title><description>&lt;img src="http://on10.net/Link/48098764-fc05-4986-9e41-312bc49c340b/" border="0" /&gt;&lt;a href="http://www.stardock.com"&gt;Stardock&lt;/a&gt;, the company behind Windows skinning software like WindowBlinds and Object Desktop, have just released a new product called &lt;a href="http://www.impulsedriven.com/"&gt;Impulse&lt;/a&gt;. This new tool is a platform for digital distribution that lets you quickly and easily download games and other software to your PC’s desktop. Via Impulse, you can get access to all sorts of games from casual games to first-person shooters to RPGs to puzzles and a lot more. In addition to the games, Impulse can also distribute the company’s other popular products like like WindowBlinds, ObjectDock, CursorFX, TweakVista, DeskScapes, SkinStudio, MyColors, as well as 3rd party software like AVG anti-virus or Corel Office. Impulse is a free download, but the programs themselves are not.&lt;img src="http://on10.net/22769/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Impulse-Brings-Software-and-Games-Straight-to-the-Desktop/</comments><link>http://on10.net/blogs/sarahintampa/Impulse-Brings-Software-and-Games-Straight-to-the-Desktop/</link><pubDate>Mon, 23 Jun 2008 17:17:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Impulse-Brings-Software-and-Games-Straight-to-the-Desktop/</guid><evnet:views>4599</evnet:views><evnet:viewtrackingurl>http://on10.net/22769/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Stardock, the company behind Windows skinning software like WindowBlinds and Object Desktop, have just released a new product called Impulse. This new tool is a platform for digital distribution that lets you quickly and easily download games and other software to your PC’s desktop. Via Impulse, you&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/74ada60c-1527-451c-a527-41d7a4962641/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/48098764-fc05-4986-9e41-312bc49c340b/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Impulse-Brings-Software-and-Games-Straight-to-the-Desktop/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22769/Trackback.aspx</trackback:ping><category>downloads</category><category>games</category><category>impulse</category><category>software</category><category>stardock</category></item><item><title>Geography Tetris</title><description>&lt;img src="http://on10.net/Link/47cfda9e-41e0-4b97-be71-4dcb1ab86215/" border="0" /&gt;Here's a much more fun way to learn geography than just staring at a map - a game called Statetris lets you learn geography by playing an online game, similar to Tetris, where states or countries are the blocks which you must move or rotate to fit them into the correct locations. The Tetris board will be a shape of a map and the "pieces" drop down from the top. Using the arrow keys, you move the pieces to where they belong on the map. There are three levels to play - easy, medium, and hard. There are games for &lt;a href="http://www.mapmsg.com/games/statetris/usa/"&gt;USA&lt;/a&gt;, &lt;a href="http://www.mapmsg.com/games/statetris/uk/"&gt;UK&lt;/a&gt;, &lt;a href="http://www.mapmsg.com/games/statetris/europe/"&gt;Europe&lt;/a&gt;, &lt;a href="http://www.mapmsg.com/games/statetris/africa"&gt;Africa&lt;/a&gt;, and more. &lt;em&gt;(via &lt;a href="http://www.labnol.org/internet/favorites/test-knowledge-of-world-geography-with-tetris-game/3435/"&gt;Digital Inspiration&lt;/a&gt;)&lt;/em&gt;&lt;img src="http://on10.net/22559/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Geography-Tetris/</comments><link>http://on10.net/blogs/sarahintampa/Geography-Tetris/</link><pubDate>Thu, 05 Jun 2008 13:22:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/Geography-Tetris/</guid><evnet:views>5640</evnet:views><evnet:viewtrackingurl>http://on10.net/22559/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Here's a much more fun way to learn geography than just staring at a map - a game called Statetris lets you learn geography by playing an online game, similar to Tetris, where states or countries are the blocks which you must move or rotate to fit them into the correct locations. The Tetris board&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/4976fb3e-4470-41e4-aaeb-0366a0a0e6fa/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/47cfda9e-41e0-4b97-be71-4dcb1ab86215/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Geography-Tetris/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22559/Trackback.aspx</trackback:ping><category>educational</category><category>Fun</category><category>games</category><category>geography</category><category>learning</category><category>tetris</category></item><item><title>A Big List of Popfly Games</title><description>&lt;img src="http://on10.net/Link/cf6eec8d-5493-4f7f-acde-3211150019f7/" border="0" /&gt;The folks on the Popfly team are keeping a list of their favorite games made by regular Popfly users over on the &lt;a href="http://popflywiki.com/GamesWeLove.ashx"&gt;Popfly wiki&lt;/a&gt;. The games are categorized as Shooter, Adventure, Arcade, Puzzle, and Other. It's pretty impressive how many people have made games in such a short amount of time - something that speaks to the ease of using the &lt;a href="http://www.popfly.com"&gt;Popfly game creator&lt;/a&gt;, I suppose.&lt;br /&gt;
Some of these games are pretty funny, too, featuring characters like &lt;a href="http://www.popfly.com/users/chrand76/Bad%20Baby"&gt;an axe-throwing baby&lt;/a&gt;, &lt;a href="http://www.popfly.com/users/8bitPeo/Farting%20Monster%20Dude%20and%20The%20Peas"&gt;a farting monster&lt;/a&gt;, &lt;a href="http://www.popfly.com/users/jenn004/Quest%20For%20Oranges"&gt;a hungry pea&lt;/a&gt;, &lt;a href="http://www.popfly.com/users/kash4kill/EvilApples"&gt;evil apples&lt;/a&gt;, and more. But I'm still a fan of the &lt;a href="http://www.popfly.com/users/team/techcrunch"&gt;"Arrington in Space"&lt;/a&gt; one myself.&lt;img src="http://on10.net/22462/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/A-Big-List-of-Popfly-Games/</comments><link>http://on10.net/blogs/sarahintampa/A-Big-List-of-Popfly-Games/</link><pubDate>Tue, 27 May 2008 21:09:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/A-Big-List-of-Popfly-Games/</guid><evnet:views>6310</evnet:views><evnet:viewtrackingurl>http://on10.net/22462/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The folks on the Popfly team are keeping a list of their favorite games made by regular Popfly users over on the Popfly wiki. The games are categorized as Shooter, Adventure, Arcade, Puzzle, and Other. It's pretty impressive how many people have made games in such a short amount of time - something&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/26a6f440-b189-4814-9e0d-d9011f1edbf1/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/cf6eec8d-5493-4f7f-acde-3211150019f7/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/A-Big-List-of-Popfly-Games/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22462/Trackback.aspx</trackback:ping><category>games</category><category>Popfly</category></item><item><title>fmx &amp;amp; Silverlight</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_small_on10.jpg" border="0" /&gt;&lt;p&gt;Vom 5. – 8. Mai fand in Stuttgart die &lt;a href="http://www.fmx.de/" target="_blank"&gt;13. fmx Konferenz&lt;/a&gt; statt – Europas größte Konferenz zum Thema Animationen, Effekte, Games und Digital Media – veranstaltet von der Filmakademie Baden Württemberg. Microsoft war zum ersten Mal als einer der Hauptsponsoren mit einem großen Stand und einer Xbox-Lounge vertreten, an der sich die Besucher mit einer Tüte Popcorn bei Guitar Hero und anderen Xbox-Spielen vom Konferenzstress erholen konnten. Am Stand präsentierte Microsoft dem interessierten Publikum aus der Games-, Medien- und Designbranche neue Technologien wie  &lt;a href="http://www.microsoft.de/silverlight"&gt;Microsoft Silverlight&lt;/a&gt;, &lt;a href="http://www.popfly.com/"&gt;Microsoft Popfly&lt;/a&gt; und &lt;a href="http://labs.live.com/photosynth"&gt;Microsoft Live Labs Photosynth&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Ich war dabei und habe vor Ort mit &lt;a href="http://blogs.msdn.com/steffenr/"&gt;Steffen Ritter&lt;/a&gt;, Microsoft Designer Marketing Manager über alles rund um die fmx und natürlich auch über sein Lieblings-Thema &lt;a href="http://silverlight.net/"&gt;Silverlight&lt;/a&gt; gesprochen.  Auch zu sehen in diesem Video, ein paar coole Silverlight Demos, vorgestellt von &lt;a href="http://blogs.msdn.com/olivers/"&gt;Oliver Scheer&lt;/a&gt;, Microsoft Developer Evangelist.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Die Demos findet man auch hier:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://silverlight.net/themes/silverlight/community/gallerydetail.aspx?cat=5" title="http://silverlight.net/themes/silverlight/community/gallerydetail.aspx?cat=5"&gt;http://silverlight.net/themes/silverlight/community/gallerydetail.aspx?cat=5&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://silverlight.idvsolutions.com/" title="http://silverlight.idvsolutions.com/"&gt;http://silverlight.idvsolutions.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://memorabilia.hardrock.com/" title="http://memorabilia.hardrock.com/"&gt;http://memorabilia.hardrock.com/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.bluerosegames.com/brg/games.aspx" title="http://www.bluerosegames.com/brg/games.aspx"&gt;http://www.bluerosegames.com/brg/games.aspx&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://home.comcast.net/~barney.ross/RubikCube/RubikCubeTestPage.html" title="http://home.comcast.net/~barney.ross/RubikCube/RubikCubeTestPage.html"&gt;http://home.comcast.net/~barney.ross/RubikCube/RubikCubeTestPage.html&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://silverlight.net/"&gt;http://silverlight.net/&lt;/a&gt;&lt;/p&gt;&lt;img src="http://on10.net/22345/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/lorigros/fmx-amp-Silverlight/</comments><link>http://on10.net/blogs/lorigros/fmx-amp-Silverlight/</link><pubDate>Tue, 13 May 2008 15:29:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_Zune_on10.wmv</guid><evnet:views>2881</evnet:views><evnet:viewtrackingurl>http://on10.net/22345/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Vom 5. – 8. Mai fand in Stuttgart die &lt;a href="http://www.fmx.de/" target="_blank"&gt;13. fmx Konferenz&lt;/a&gt; statt – Europas größte Konferenz zum Thema Animationen, Effekte, Games und Digital Media – veranstaltet von der Filmakademie Baden Württemberg. Microsoft war zum ersten Mal als einer der Hauptsponsoren mit einem großen Stand und einer Xbox-Lounge vertreten, an der sich die Besucher mit einer Tüte Popcorn bei Guitar Hero und anderen Xbox-Spielen vom Konferenzstress erholen konnten. Am Stand präsentierte Microsoft dem interessierten Publikum aus der Games-, Medien- und Designbranche neue Technologien wie  &lt;a href="http://www.microsoft.de/silverlight"&gt;Microsoft Silverlight&lt;/a&gt;, &lt;a href="http://www.popfly.com/"&gt;Microsoft Popfly&lt;/a&gt; und &lt;a href="http://labs.live.com/photosynth"&gt;Microsoft Live Labs Photosynth&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/2aa17a38-0f0d-41c8-96e9-f2344f902366/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_on10.mp4" expression="full" duration="760" fileSize="38691393" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_on10.mp3" expression="full" duration="760" fileSize="6085822" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_on10.mp4" expression="full" duration="760" fileSize="38691393" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_on10.wma" expression="full" duration="760" fileSize="6157293" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_on10.wmv" expression="full" duration="760" fileSize="42730755" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_2MB_on10.wmv" expression="full" duration="760" fileSize="194194537" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_Zune_on10.wmv" expression="full" duration="760" fileSize="60298111" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/5/4/3/2/2/fmxSilverlight_Zune_on10.wmv" length="60298111" type="video/x-ms-wmv" /><dc:creator>Lori Grosland</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/lorigros/fmx-amp-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22345/Trackback.aspx</trackback:ping><category>fmx</category><category>games</category><category>guitar hero</category><category>Guns N' Roses</category><category>photosynth</category><category>Popfly</category><category>silverlight</category></item><item><title>How To Build Games With the Popfly Game Creator</title><description>&lt;img src="http://on10.net/Link/4f5fa557-b71f-4b20-a9fe-be58717eebd6/" border="0" /&gt;&lt;p&gt;By now, &lt;a href="http://on10.net/blogs/tina/Popfly-Game-Creator/"&gt;you've heard&lt;/a&gt; about the &lt;a href="http://www.popfly.com/"&gt;Popfly Game Creator&lt;/a&gt; and you're ready to get started building your first game. Great! But what do you do? Well luckily, there is the &lt;a href="http://www.popflywiki.com/"&gt;Popfly Wiki&lt;/a&gt; to help you out. On this web site, you can find helpful info and documentation about Popfly, including how to use the Game Creator tools. However, if you're a more visual learner, there are also &lt;a href="http://www.popflywiki.com/GameCreatorVideos.ashx"&gt;several video tutorials&lt;/a&gt; available that walk you through making games using the Popfly Game Creator. These include the following videos:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=YoCjsEF5Wbo"&gt;Build a Space Shooter Game&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=9AR4V1wSeLY"&gt;Montage of Games&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=Cn3CpT3fc6g"&gt;Overview of the Design Area&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=9Cl5pshXccY"&gt;Editing an Actor's Appearance&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Let us know about your game!&lt;/p&gt;&lt;img src="http://on10.net/22263/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/How-To-Build-Games-With-the-Popfly-Game-Creator/</comments><link>http://on10.net/blogs/sarahintampa/How-To-Build-Games-With-the-Popfly-Game-Creator/</link><pubDate>Wed, 07 May 2008 14:13:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/How-To-Build-Games-With-the-Popfly-Game-Creator/</guid><evnet:views>6962</evnet:views><evnet:viewtrackingurl>http://on10.net/22263/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>By now, you've heard about the Popfly Game Creator and you're ready to get started building your first game. Great! But what do you do? Well luckily, there is the Popfly Wiki to help you out. On this web site, you can find helpful info and documentation about Popfly, including how to use the Game&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/fb63c5fe-0dd8-4a44-997d-856480c3a045/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/4f5fa557-b71f-4b20-a9fe-be58717eebd6/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/How-To-Build-Games-With-the-Popfly-Game-Creator/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22263/Trackback.aspx</trackback:ping><category>game creator</category><category>games</category><category>Popfly</category></item><item><title>XNA Game Studio - Your world, your game.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_small_on10.jpg" border="0" /&gt;&lt;a href="http://creators.xna.com/"&gt;XNA Game Studio&lt;/a&gt; really does give you all you need. Not only do they give you the tools to make the games that you want, but they also give you the training and tutorials to give you the skills to do it. I ran across one of their many game design challenges to see exactly how it happens, who can enter- and of course, where you can find out when one is coming near you. Take a peek here at the latest event in San Francisco, and then I hope to see you at the next one!&lt;img src="http://on10.net/21377/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/XNA-Challenge/</comments><link>http://on10.net/blogs/laura/XNA-Challenge/</link><pubDate>Wed, 26 Mar 2008 02:29:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_Zune_on10.wmv</guid><evnet:views>8245</evnet:views><evnet:viewtrackingurl>http://on10.net/21377/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA Game Studio really does give you all you need. Not only do they give you the tools to make the games that you want, but they also give you the training and tutorials to give you the skills to do it. I ran across one of their many game design challenges to see exactly how it happens, who can&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/8d8ab76f-d75b-42a5-a13f-6703050f0404/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp4" expression="full" duration="194" fileSize="11830272" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp3" expression="full" duration="194" fileSize="1552718" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp4" expression="full" duration="194" fileSize="11830272" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wma" expression="full" duration="194" fileSize="1576151" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wmv" expression="full" duration="194" fileSize="11953839" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_2MB_on10.wmv" expression="full" duration="194" fileSize="58782787" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_Zune_on10.wmv" expression="full" duration="194" fileSize="15366667" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_Zune_on10.wmv" length="15366667" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>5</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/XNA-Challenge/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21377/Trackback.aspx</trackback:ping><category>community</category><category>game design</category><category>games</category><category>Xbox</category><category>XNA</category></item><item><title>Halo 3 Heroic Maps Free Today</title><description>&lt;img src="http://on10.net/Link/d8368827-1dee-40ab-aaef-da105234d2d0/" border="0" /&gt;Happy Halo Map Pack Day! As of today, Halo 3's formerly $10 set of maps, the &lt;a href="http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm"&gt;Heroic Map Pack&lt;/a&gt;, is now free. This add-on lets you add new battle zones to the Halo 3 game. The pack consists of the Rat's Nest, Standoff, and Foundry maps, where players are provided with things like labyrinthine mazes (Rat's Nest) and editable objects that can be used to create a custom battlefield (Foundry). The next series of maps, the Legendary Map Pack, will be available on April 15th for 800 Microsoft Points.&lt;img src="http://on10.net/21713/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/21713/</comments><link>http://on10.net/blogs/sarahintampa/21713/</link><pubDate>Tue, 25 Mar 2008 15:26:00 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/21713/</guid><evnet:views>5535</evnet:views><evnet:viewtrackingurl>http://on10.net/21713/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Happy Halo Map Pack Day! As of today, Halo 3's formerly $10 set of maps, the Heroic Map Pack, is now free. This add-on lets you add new battle zones to the Halo 3 game. The pack consists of the Rat's Nest, Standoff, and Foundry maps, where players are provided with things like labyrinthine mazes&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/3bbed860-c3c8-44b2-96c1-acd658c58a80/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/d8368827-1dee-40ab-aaef-da105234d2d0/" height="64" width="85" /><dc:creator>Sarah Perez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/21713/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21713/Trackback.aspx</trackback:ping><category>free</category><category>games</category><category>Halo</category><category>Halo 3</category><category>video games</category><category>Xbox</category><category>xbox 360</category></item><item><title>Games on your Zune!?! What? How? When?</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_small_on10.jpg" border="0" /&gt;There are many happy Zune owners right about now. At GDC last week Microsoft announced that &lt;a href="http://creators.xna.com/whatsnew.aspx"&gt;XNA Game Studios&lt;/a&gt; games can now also be made for the &lt;a href="http://www.zune.net/en-US/"&gt;Zune&lt;/a&gt;. If you didn't know, XNA is a game development toolkit available to "do it yourself" enthusiasts for about $99 / year. You don't need to create your own games, simply take advantage of XNA games created by the user base. The XNA team also made some cool announcements about Xbox LIVE community games. I got all the good dirt- take a look.&lt;img src="http://on10.net/21372/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/GDC-XNA/</comments><link>http://on10.net/blogs/laura/GDC-XNA/</link><pubDate>Fri, 29 Feb 2008 16:08:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_Zune_on10.wmv</guid><evnet:views>27894</evnet:views><evnet:viewtrackingurl>http://on10.net/21372/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>There are many happy Zune owners right about now. At GDC last week Microsoft announced that XNA Game Studios games can now also be made for the Zune. If you didn't know, XNA is a game development toolkit available to "do it yourself" enthusiasts for about $99 / year. You don't need to create your&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b1c72ba5-873c-4467-968c-0253f0de9f18/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp4" expression="full" duration="404" fileSize="24460898" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp3" expression="full" duration="404" fileSize="3233123" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp4" expression="full" duration="404" fileSize="24460898" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wma" expression="full" duration="404" fileSize="3273411" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wmv" expression="full" duration="404" fileSize="24682011" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_2MB_on10.wmv" expression="full" duration="404" fileSize="121912047" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_Zune_on10.wmv" expression="full" duration="404" fileSize="32007927" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_Zune_on10.wmv" length="32007927" type="video/x-ms-wmv" /><dc:creator>Laura Foy</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/GDC-XNA/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21372/Trackback.aspx</trackback:ping><category>games</category><category>GDC</category><category>San Francisco</category><category>Xbox</category><category>XNA</category><category>Zune</category></item></channel></rss>